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Autodesk maya 2015 update
Autodesk maya 2015 update









autodesk maya 2015 update

Autodesk have a tendency to rely on third parties to provide quality tutorials and guidance, which most of the time is fine, but for new and lesser-known features like Ptex there are very few if any. My only criticism is not actually Maya 2015 itself, but the lack of tutorials available. I was able to create this scene in Maya 2015 using some of the new modeling tools, and most importantly the MILA materials, which are a huge improvement on the MIA.

autodesk maya 2015 update

I would absolutely say that Maya 2015 is worth every penny And having battled with Ptex in mental ray last year, not quite finding a solution, its great that its finally integrated properly though Ive yet to find many tutorials or documentation on how it works! Often overlooked is color management although not in the initial release, its included with Extension 1, and promises to make the linear workflow a much less complicated process. Some honorable mentions which I dont have the column space for are the Shader FX nodes, which are great for gamers! The Shader FX node-based editor allows you to have real-time feedback on effects in Viewport 2.0. The usual tools are still there, but there are also several new editing features, such as Nudge UVs, Normalize: Scale on Closest Tile, and Create UV Shell, which creates a UV shell from the current selection. From there, just select the seams on the model in 3D space, cut and auto-unfold. The system works quite simply by selecting the geometry and then initiating the new UV Un¬fold tool. Previously I would have avoided this at all costs, referring to a third party UV mapper, but not any more. Something Maya has desperately needed for a long time is a re-haul of its UV mapping tools. Some examples from Mayas Material Library (MILA) - © Rory Björkman Now we have the ability to layer and mix textures from bump maps, emission to SSS, and reflectivity to name but a few. It takes a little messing around to get used to it, but once I did, I found it was a vastly superior material to the MIA architecture, which I always found overly complex. You can easily influence hair or stubble flow by painting the direction of growth, and its a fantastic tool for populating scenes with geometry.Ĭreating quick and easy hair with XGen - © Rory Björkmanīeing fond of my materials and texturing, I was very interested to try out the brand new Material Library (or MILA). Last summer Id spent a long week fiddling with nHair and trying to create a neat hairstyle for a character not that nHair is no good, but with XGen I was able to quickly hash out several hairstyles in less than an hour, with tons of options. Mayas liquid simulation in action - © Rory BjörkmanĪnother insanely cool feature is the new XGen system. The system is very easy to tweak for viscosity and flow, while being able to render and simulate very quickly to check how it looks before committing to a final batch render. You can render straight from the simulation without even needing to create a mesh, or bake it as a mesh for material application.

autodesk maya 2015 update

I found it extra appealing as its integrated into Maya, cutting out the need for plug-ins and importing. Having plenty of experience with RealFlow to Maya, I was keen to try out the new Bifröst feature for its liquid simulation. Mayas open subdiv support utilizes both CPU and GPU architectures for faster performance, which allows us to visualize displacement maps in real time. Its ability to create shaders directly in Maya by using the ShaderFX Editor is a huge time-saver and great for previewing in real time thanks to Viewport 2.0. With XGen I was able to quickly hash out several hairstyles in less than an hour, with tons of optionsįor scene population and increased control over hairstyles, the new XGen system is outstanding. Liquids and bullet physics for rigid and soft-body dynamics add a great level of realism to animated scenes. The new version also sees the introduction of Bifröst for its procedural effects, capable of generating impressive fluid simulations which are easy on render times.

#Autodesk maya 2015 update skin

With the release of Maya 2015 we see huge improvements in its UI layout, UV mapping, smooth skin binding tools, as well as enhancements to Viewport 2.0. There are too many to list in a short review, so Ill touch on a few key features that caught my eye. 3D artist Rory Björkman runs through some of Maya 2015s exciting featuresĪutodesk brings some really exciting new features with the release of Maya 2015: whether you are a game artist, love dynamics or modeling, or specialize in texturing, there are treats for all of us.











Autodesk maya 2015 update